Devlog
- June 10, 2018 by Shmellyorc#shipwreck, #hotfix, #update, #0.36Added a few features in the intro dialog to make it more clear. Also left something secret in the intro dialog if you can find it!... Continue reading
- June 06, 2018 by Shmellyorc#tcp, #network, #multiplayer, #shipwreck, #0.35Shipwreck has been transferred to TCP, was having some issues with godot's RPC. I have transferred all the networking tasks and should work fine for everyone. The server itself can handle thousands of... Continue reading
- March 27, 2018 by Shmellyorc#combat, #network, #random events, #trade, #version 0.20The upcoming update will introduce combat, trade, random event scenarios, and ai trade, network trade. * "Network" trade was going to be released on the steam but I found an idea for it to work. When... Continue reading
- March 24, 2018 by Shmellyorc#hotfix, #update, #shipwreckJust simple hotfix. * When on peaceful, crime won't effect gameplay... Continue reading