Game looks well polished! I love the pixe lart and the music.
I wish I could see the source code for learning purposes because I think there's a lot of things to learn from :)
A downloadable game for Windows, macOS, and Linux
Your ship had to make an emergency landing and you are now shipwrecked! The goal of the game is to repair your ship but also survive on your new planet. You must collect resources to progress further. The game doesn't end when you finally repair your ship but has another goal. How will you play shipwreck?
Shipwreck has drop in / drop out style multiplayer. Will not have to visit a website to create a account. Create a new game, supply the name you want to be in the game and done. When creating a new game, you could choose your old name OR could create a new name.
Plans for this year
The game will have many styles of combat. Instead of sending large amount of combat ships, could send raid or slave ships. A raid ship will go after resources and a slave ship will go after colonists.
The game will have ping ships to find other planets or life forms. When a solar system is pinged, will have the ability to send research ships to find other players and gain planet research. Planet research can sold in the auction or be used to migrate to that planet.
Trade routes will have another aspect of trade. Trade routes will give the ability to accept trade licenses. Those licenses require a resource as the licensee will give a resource in return. Not all trade licenses will be player controlled but they could be faction controlled.
planet research is required to live on other planets. It is not the best idea to land on an unknown planet with a different atmosphere. Instead you can research that planet. Research points can be sold auction or can be used for building types of that planet. The earth planet will have warm summers but cold winters. As the desert planet will have high temperatures and many sand storms. Will contain over five planet types that will be randomly chosen when generating a new map.
More multiplayer interactions and multiplayer features. The shipwreck universe can be controlled by other factions. Those areas of space will have large amounts of resources or research that cannot be found elsewhere. Not only areas of space can be controlled but planets can be controlled too!
Had a awesome trade route but wish I could add him as a contact? The game will have two different types of contacts; player contacts and faction contacts. The player contacts can set up new trade routes to that player. Faction have the same abilities as player contacts but done differently. You don't directly contact the leaders of that faction instead you are pointed to a representative of that faction.
Factions are similar to a guild but with more. Any player can create a faction but only a few will survive in shipwreck because of faction disputes, faction vs faction, or spy/sabotage. When creating a faction, you are able to create your own faction logo. That logo is a 32x32 drawable pixel grid of your own faction logo. The faction will have the ability to create faction ranks of leadership and leadership control within those ranks. Not all factions are based on one group but factions can align their faction to other faction.
The current state of the game?
The current state of the game has the main core features of building, crafting, and destroying tiles.
Shipwreck has procedural map generation. Each map will generate different from player to player. The map will slowly grow over time and the longer you play, the more you can build. The game will try to keep a large amount of tiles so you can always build.
Created a building but what about the villagers!? In order to harvest resources, or gain research will need workers in those buildings. Can add villagers quickly or remove villagers quickly too. Supplying more villagers in a building will increase the amount you could gain from that building.
Your game will be different every time you play. One game may have lots of combat as another game may have lots of floods and fires. The ai event director will try to balance the events over a long period of gameplay.
The game has over 20 types of things to research. Those types of research could be new housing types, factories for new food types, or a new resources type.
The game has multiplayer features too! Can interact with other players and can create, cancel, or purchase from the in-game auction system. This gives the ability to purchase or sell items of your choosing. The game has an open style currency system. You could sell auctions based on coins but you can also sell auctions based on another resource.
All feedback is very important. Currently gained lots of feedback to improve the game. I am welcome to all feedback so everyone can enjoy the game.
|Published||74 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||2D, Isometric, Massively multiplayer, Pixel Art, procedural-generation, Retro, Sandbox, shipwreck|
|Average session||Days or more|
|Multiplayer||Server-based networked multiplayer|
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
- Updated Netcode3 days ago
- Update 0.294 days ago
- Event Director Hotfix4 days ago
- 0.28 Hotfix5 days ago
- Shipwreck has Multiplayer! Alpha 0.285 days ago
- Network Play Down17 days ago
- Html5 Hotfix24 days ago
- Update 0.25 - Server Support!25 days ago
Log in with itch.io to leave a comment.
Game looks well polished! I love the pixe lart and the music.
Thanks! I got a twitch channel which, same name as my company, you can ask questions but sorry I cannot give you the source.
The game seems pretty fun, but while playing the demo version on Win 10, it looks like I could not assign any worker to any task.
Thats fixed, sorry. Also, whenever the game is updated, so is all versions of the demo(s). I have dropped the demo mode to 5 minutes instead of 30 minutes.
If you see any bugs or issues, don't hesitate to report them! I did some extensive bug hunting but this bug got away.
The 3 "..." to the left under the resources, you can press on that multiple times and sometimes you the little hotbar appears and you cant close it again
Cool little game. I don't know if it is on purpose, but on the linux version of the demo you can't seem to gain any money, which means that the 30 min timer is kind of unnecessary as the game can't progress after about 5-10 min. I really like the idea that you have, but I'd personally recommend lowering the price a bit for the amount of content the game currently has. Also, there isn't really an indication of what you should be doing, or of what buildings do what, so maybe having some kind of symbol to show what each building produces would be good. Also, a minor bug I found is that you can continue to open some menus indefinitely, stacking several instances of them on top of each other. I found your game over on the godot forum, so hats off to you for making such a clean an unique UI. I wouldn't have guessed that it was made in godot. I hope that you know I'm not trying to be mean spirited, as a novice godot game developer myself, I just though I'd share my opinion.
Thanks :D! I don't see any advise as mean spirited but stuff what I should improve. I have lowered the price a bit and will be improving the menus too. hmm, i'll have to relook that inf. window instance thingy. Thought I fixed that but maybe it wasn't released in the last fix.
Thanks for the input!